After 16 months of full-time development, the initial goals for this project have been fulfilled, and so I'm considering it to be complete. That said, there are many features which didn't make the priority list for version 1. If there is interest, I would love to continue developing these features into the future.
I'm committed to keeping Slow Roads freely available and free from adverts, but I don't have the financial capacity to keep the servers running by myself. If you would like to keep the game alive, a kind
donation would be greatly appreciated. Let me know which of the features below you would like to see most!
Potential Future Features:
- Support for controllers and wheels
- More locations (particularly off-road), skins, and weathers
- More vehicle types
- Improved weather effects (rain, snow, fog, wind)
- Improved lighting and shadows
- Competitive modes and global leaderboards for furthest distance, fastest mile, etc.
- Further optimisation for lower-end systems
- Improved environmental detail and effects (birds, buildings, structures, cows...)
Join the
discord server to suggest new ideas. Supporters on
ko-fi get early access and priority requests!